Given an undirected tree consisting of n vertices numbered from 0 to n-1, which has some apples in their vertices. You spend 1 second to walk over one edge of the tree. Return the minimum time in seconds you have to spend to collect all apples in the tree, starting at vertex 0 and coming back to this vertex.
The edges of the undirected tree are given in the array edges, where edges[i] = [ai, bi] means that exists an edge connecting the vertices ai and bi. Additionally, there is a boolean array hasApple, where hasApple[i] = true means that vertex i has an apple; otherwise, it does not have any apple.
Example 1:
Input: n = 7, edges = [[0,1],[0,2],[1,4],[1,5],[2,3],[2,6]], hasApple = [false,false,true,false,true,true,false] Output: 8 Explanation: The figure above represents the given tree where red vertices have an apple. One optimal path to collect all apples is shown by the green arrows.
Example 2:
Input: n = 7, edges = [[0,1],[0,2],[1,4],[1,5],[2,3],[2,6]], hasApple = [false,false,true,false,false,true,false] Output: 6 Explanation: The figure above represents the given tree where red vertices have an apple. One optimal path to collect all apples is shown by the green arrows.
Example 3:
Input: n = 7, edges = [[0,1],[0,2],[1,4],[1,5],[2,3],[2,6]], hasApple = [false,false,false,false,false,false,false] Output: 0
Constraints:
1 <= n <= 105edges.length == n - 1edges[i].length == 20 <= ai < bi <= n - 1fromi < toihasApple.length == nclass Solution {
public:
unordered_map<int, vector<int>> g; // to store the graph
unordered_map<int, bool> visited; // to stop exploring same nodes again and again.
void createGraph(vector<vector<int>>& edges) {
for (auto e: edges) {
g[e[0]].push_back(e[1]); // adjecency list representation
g[e[1]].push_back(e[0]); // adjecency list representation
}
}
int dfs(int node, int myCost, vector<bool>& hasApple) {
if (visited[node]) {
return 0;
}
visited[node] = true;
int childrenCost = 0; // cost of traversing all children.
for (auto x: g[node]) {
childrenCost += dfs(x, 2, hasApple); // check recursively for all apples.
}
if (childrenCost == 0 && hasApple[node] == false) {
// If no child has apples, then we won't traverse the subtree, so cost will be zero.
// similarly, if current node also does not have the apple, we won't traverse this branch at all, so cost will be zero.
return 0;
}
// Children has at least one apple or the current node has an apple, so add those costs.
return (childrenCost + myCost);
}
int minTime(int n, vector<vector<int>>& edges, vector<bool>& hasApple) {
createGraph(edges); // construct the graph first.
return dfs(0, 0, hasApple); // cost of reaching the root is 0. For all others, its 2.
}
};