You are given an array trees where trees[i] = [xi, yi] represents the location of a tree in the garden.
You are asked to fence the entire garden using the minimum length of rope as it is expensive. The garden is well fenced only if all the trees are enclosed.
Return the coordinates of trees that are exactly located on the fence perimeter.
Example 1:
Input: points = [[1,1],[2,2],[2,0],[2,4],[3,3],[4,2]] Output: [[1,1],[2,0],[3,3],[2,4],[4,2]]
Example 2:
Input: points = [[1,2],[2,2],[4,2]] Output: [[4,2],[2,2],[1,2]]
Constraints:
1 <= points.length <= 3000points[i].length == 20 <= xi, yi <= 100class Solution {
public:
int getRotationAngle(vector<int> A, vector<int> B, vector<int> C) {
// (x2-x1)(y3-y1) - (y2-y1)(x3-x1) -> 3D Cross-product of AB and AC vectors
return ((B[0] - A[0]) * (C[1] - A[1])) - ((B[1] - A[1]) * (C[0] - A[0]));
}
vector<vector<int>> outerTrees(vector<vector<int>>& trees) {
if (trees.size() <= 3) return trees;
sort(trees.begin(), trees.end());
// Upper HULL construction
vector<vector<int>> lTrees;
lTrees.push_back(trees[0]);
lTrees.push_back(trees[1]);
for (int i = 2; i < trees.size(); i++) {
int ls = lTrees.size();
while (lTrees.size() >= 2 && getRotationAngle(lTrees[ls-2], lTrees[ls-1], trees[i]) > 0) {
lTrees.pop_back();
ls--;
}
lTrees.push_back(trees[i]);
}
// Lower HULL construction
vector<vector<int>> rTrees;
rTrees.push_back(trees[trees.size() - 1]);
rTrees.push_back(trees[trees.size() - 2]);
for (int i = trees.size() - 3; i >= 0; --i) {
int rs = rTrees.size();
while (rTrees.size() >= 2 && getRotationAngle(rTrees[rs-2], rTrees[rs-1], trees[i]) > 0) {
rTrees.pop_back();
rs--;
}
rTrees.push_back(trees[i]);
}
// Pop the last elements as they would've occurred in both lists
rTrees.pop_back();
lTrees.pop_back();
for (int i = 0; i < rTrees.size(); i++) {
lTrees.push_back(rTrees[i]);
}
// Sort and remove duplicate elements. (It is begging for a different approach!!)
sort(lTrees.begin(), lTrees.end());
lTrees.erase(std::unique(lTrees.begin(), lTrees.end()), lTrees.end());
return lTrees;
}
};